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Case study
AT&T Slam Dunk
Worked alongside a team of 3D artists to develop the studio’s first Unreal Engine–powered experience for AT&T’s Slam Dunk All-Star 2025 pop-up. Built and textured 3D assets inspired by San Francisco architecture and designed lighting optimized for volumetrics. During R&D, developed looping animated weather textures in engine.
Worked alongside a team of 3D artists to develop the studio’s first Unreal Engine–powered experience for AT&T’s Slam Dunk All-Star 2025 pop-up. Built and textured 3D assets inspired by San Francisco architecture and designed lighting optimized for volumetrics. During R&D, developed looping animated weather textures in engine.
Client
AT&T
Role
3D artist
Year
2025
Studio
Hovercraft


