Independent Lead 3D Artist — Brand, Spatial, Product

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Case study

AT&T Slam Dunk

Worked alongside a team of 3D artists to develop the studio’s first Unreal Engine–powered experience for AT&T’s Slam Dunk All-Star 2025 pop-up. Built and textured 3D assets inspired by San Francisco architecture and designed lighting optimized for volumetrics. During R&D, developed looping animated weather textures in engine.

Worked alongside a team of 3D artists to develop the studio’s first Unreal Engine–powered experience for AT&T’s Slam Dunk All-Star 2025 pop-up. Built and textured 3D assets inspired by San Francisco architecture and designed lighting optimized for volumetrics. During R&D, developed looping animated weather textures in engine.

Client

AT&T

Role

3D artist

Year

2025

Studio

Hovercraft

Next project

Converse Cruise